Configuration Guide
This is where you can choose your framework, recommended to just leave this on “auto”.Config.lua
Config.lua
Config.lua
Config.lua
Config.lua
Config.lua
Supported minigames
Config.lua
Config.lua
Config.lua
Config.lua
Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
This is where you will find all the documentation covering the configuration for our script, if you need anything that is not a configurable option do not hesitate to reach out to use via discord!
Config.Framework = 'auto' -- (type: string)
Config.Cooldown = 5 -- (type: integer)
Config.GlobalCooldown = { -- (type: table)
Enabled = true, -- (type: boolean)
Time = 4 -- (type: integer)
}
Config.Target = true -- (type: boolean)
Config.Progress = {
Duration = 20, -- Time in seconds it takes to complete the NPC robbery. (type: integer)
Increases = { Aiming = 0.3, Shooting = 5.7 }, -- How much the progress increases when aiming or shooting. (type: table)
Bar = { -- Progress bar (type: table)
Enabled = true, -- Enable or disable the progress bar. (type: boolean)
Color = { 0, 255, 0, 200 }, -- RGBA (type: table)
Position = { 0.5, 0.15 }, -- X, Y (type: table)
},
HelpText = { -- Help text
Enabled = true, -- Enable or disable the help text that displays above the progress bar. (type: boolean)
Color = { 255, 255, 255, 255 }, -- RGBA (type: table)
Position = { 0.5, 0.10 }, -- X, Y (type: table)
}
}
Config.CashRegister = {
Model = `prop_till_01`, -- Model (type: hash)
BrokenModel = `prop_till_01_dam` -- Model (type: hash)
}
Config.BlacklistedJobs = {
['police'] = true,
['ambulance'] = true,
['mechanic'] = true,
}
Supported Hack Minigames (can be edited in modules/sync/client.lua):
- ps-ui (reccomended): https://github.com/Project-Sloth/ps-ui
- ultra-voltlab: https://github.com/ultrahacx/ultra-voltlab
- ultra-keypadhack: https://github.com/ultrahacx/ultra-keypackhack
- datacrack: https://github.com/utkuali/datacrack
- howdy-hackminigame: https://github.com/HiHowdy/howdy-hackminigame
- electus_hacking (paid): https://forum.cfx.re/t/qb-esx-paid-electus-hacking-hacker-job-terminal-hack/4989175
Config.Safes = { -- Safe Configuration
Hack = 'ps-ui', -- Hacking minigame, see above for a list of minigames.
Cooldown = 5, -- Time (in minutes) until the safe is reset.
CooldownOnAttempt = true, -- Enable cooldown as soon as a player attempts to open the safe.
}
Config.PoliceJobs = { 'police', 'sheriff' } -- (type: table)
Config.Alarm = {
Enabled = true, -- Enable or disable the alarm. (type: boolean)
Time = 4, -- Time in minutes until the alarm is disabled. (Make this matches up with the progress bar duration) (type: integer)
Distance = 70.0 -- Distance on how far the alarm can be heard. (type: integer)
}
Config.Stores = {
[1] = {
Ped = {
Enabled = true, -- Enable/Disable the ped robbery (type: boolean)
Model = `a_m_y_mexthug_01`, -- The ped model (type: hash)
Position = vec4(2555.5, 380.8461, 107.6230, 0.0), -- The location of the ped (x, y, z, heading) (type: vector4)
Rouge = { -- This is where you can edit settings about making the ped go rouge and defend the store.
Enabled = true, -- Enable/Disable (type: boolean)
Chance = 15, -- Percentage chance the ped will go rouge (type: integer)
Weapons = { `WEAPON_PISTOL`, `WEAPON_PUMPSHOTGUN`, `WEAPON_MICROSMG` }, -- The weapons that the ped will use, will randomly select from this table (type: table)
},
Rewards = { -- The rewards from picking up the bag after the ped throws it.
['black_money'] = { 25000, 50000 }, -- [itemName] = { minAmount, maxAmount }
}
},
Safe = {
Enabled = true, -- Enable/Disable the safe robbery (type: boolean)
TargetCoords = vec3(2548.6, 384.8648, 108.06), -- If Config.Target is enabled, this is where the box will be placed (only touch if you know what you doing)
MarkerCoords = vec3(2549.3774, 384.8537, 108.6228), -- If Config.Target is disabled, this is where the marker will be placed (only touch if you know what you doing)
RequiredItems = { -- Then required items to hack the safe.
['hacking_laptop'] = 1 -- [itemName] = amountRequired
},
Rewards = { -- The rewards from hacking the safe
['black_money'] = { 25000, 50000 }, -- [itemName] = { minAmount, maxAmount }
}
},
},
}