Config.Stores = {
    [1] = {
        Ped = {
            Enabled = true, -- Enable/Disable the ped robbery (type: boolean)
            Model = `a_m_y_mexthug_01`, -- The ped model (type: hash)
            Position = vec4(2555.5, 380.8461, 107.6230, 0.0), -- The location of the ped (x, y, z, heading) (type: vector4)
            Rouge = { -- This is where you can edit settings about making the ped go rouge and defend the store.
                Enabled = true, -- Enable/Disable (type: boolean)
                Chance = 15, -- Percentage chance the ped will go rouge (type: integer)
                Weapons = { `WEAPON_PISTOL`, `WEAPON_PUMPSHOTGUN`, `WEAPON_MICROSMG` }, -- The weapons that the ped will use, will randomly select from this table (type: table)
            },
            Rewards = { -- The rewards from picking up the bag after the ped throws it.
                ['black_money'] = { 25000, 50000 }, -- [itemName] = { minAmount, maxAmount }
            }
        },
        Safe = {
            Enabled = true, -- Enable/Disable the safe robbery (type: boolean)
            TargetCoords = vec3(2548.6, 384.8648, 108.06), -- If Config.Target is enabled, this is where the box will be placed (only touch if you know what you doing)
            MarkerCoords = vec3(2549.3774, 384.8537, 108.6228), -- If Config.Target is disabled, this is where the marker will be placed (only touch if you know what you doing)
            RequiredItems = { -- Then required items to hack the safe.
                ['hacking_laptop'] = 1 -- [itemName] = amountRequired
            },
            Rewards = { -- The rewards from hacking the safe
                ['black_money'] = { 25000, 50000 }, -- [itemName] = { minAmount, maxAmount }
            }
        },
    },
}